|
Post by Drekow on Jan 9, 2011 10:55:29 GMT -5
Another idea can be:
Create a map form a chosen .cfg file.
|
|
|
Post by ki113r on Jan 10, 2011 14:12:16 GMT -5
My idea was just to have a "object" contest. where you make only one thing. for example, the contest requires you to make a mailbox (bad example i know) there should be only one person who decides which mailbox win acording to whoever makes the most detailed mailbox, having the best texture arangment, most realism ect. we could do cars, beds, guns, computers, bridges and many other things. it would really be endless... infact, it would be cool to do that for a 3 day kind of thing, once a month (or every week) on friday there will be an object that is for the contest and you have untill the sunday night to complete and submit it.
this is somthing i would really like to try. instead of a whole map it is just one thing that can be done very quickly for people that dont have much time and are just looking for a "time waster" as they say.
*EDIT: and it doesnt even have to be a typical mailbox, it can be a futuristic mailbox. somthing like a floating hovercraft capsual thingy. or even an apartment complex mailbox, like whne they have several lock boxes stacked together.
same goes for the rest. the fact that its a mail box doesnt limit you to whats already been acheived in modern society, seeing as tho sauers capabilities are becoming near endless you can put your own "theme" into whatever object that is asigned aslong as the concept of it remains.
|
|
|
Post by ki113r on Jan 10, 2011 14:55:17 GMT -5
Also, it would be cool to see how we could better a map. (considering license') we should choose a map from sauerbraten and every participant needs to do what they think would make the map better, or even just different than the original. for example "ot" im not saying that its a bad map, but it would be cool to see those map models replaced with somthing defferent, maybe a little more texture differences, terrain on the ground level, broken/missing bricks. you can even change lighting and skybox and so on and so forth. only restriction would be that the original map has to be clearly recogniseable and you have to use the original .cfg except skybox and ambience and so forth.
|
|
|
Post by Windecker on Jan 10, 2011 15:45:04 GMT -5
I like both ideas. The object could be scaled up. 'Build the building from this photo, to scale'
And the rebuilding of a map crossed my mind a while back, and would make a great basis for a contest. It supplies an adequate foundation.
|
|
|
Post by ki113r on Jan 10, 2011 23:09:15 GMT -5
hmmm... now that you mention it, a mailbox does seem a tad small. i like your idea with the building. however i still think a car should be left a car, because me and redon did a pretty bad colon truck once and it took a while to complete and it wasnt even THAT detailed. I still like the time frame tho, once a month, friday to sunday object contest.
|
|
|
Post by ki113r on Jan 10, 2011 23:10:37 GMT -5
LMFAO ROFL... colon? haha im going to leave it ^-^
|
|
|
Post by Drekow on Jan 11, 2011 13:37:22 GMT -5
I hope the contest will become the basis to some awesome maps in sauer, to that all this effort will not be "wasted". So... template contest now, then detail the template! I think that in a template contest rules can be likes: *Mode (Ctf - Capture - Duel) *Size (like max newmap11 - 6/8 players) *Need key entites for that mode (flag, bases, YA, Quad, HB, some playerstart) *Only details which are necessary for the gamplay are allowed (they can be "reinterpreted" during the second contest) *No texture, or area texture only (like the purple one) Only playability will be consider for the vote of course. The winning template will be detailed like hell, i think the rules now are fine. You know a lot better than me if you wants to change something. At last the winning maps, probably will need, some more effort on it, to add some more playerstar, healt or weapons, fix some trick, optimize, clipping, waypoints, ect, etc... this can be done by the authors themself... or if we are mad, we can make the "Fix this map contest!" This way we will really cover each aspect of cube mapping and only the very best of all can survive! Also people can do only what they really wants to do like layout, details, finishing; and more important, they will use all them knowledge at doing it.
|
|
|
Post by ki113r on Jan 11, 2011 15:49:22 GMT -5
these arent meant to be playable maps... its a contest to see who can make the most visualy pleasing map, not the one with the best gameplay. >.<
|
|
|
Post by Chasester on Jan 11, 2011 16:24:04 GMT -5
Generally the contest was for detailing.. although the layout was fairly sound. Personally I think all the top maps could make it in the release, both for there layout and for the details, although having that many maps with the same exact layout would be well, stupid.
chasester
|
|
|
Post by Windecker on Jan 20, 2011 8:44:30 GMT -5
I had an idea about twelve seconds ago.
We could supply a single image of an area. This image would need to convey a certain degree of depth and feeling.
The mappers would need to Somewhat recreate what they see in the image, but not exactly. It would need to be similar,, and it would need to have a similar feeling to it as the image does. ( Medieval village atop a sharp outcropping overlooking a vast body of water, with the sun hanging low in the sky casting long shadows and golden light )
The mapper's would have to use their own imagination to fill in areas not shown.
I'm not totally sure about it... but thar be a picture in my mind, and it looks good there. XD not sure if this idea is any good, but it allows a common foundation, and a degree of freedom. The image is a general base on how the map should express itself, and has little to do with anything geometry wise.
|
|
|
Post by Chasester on Jan 22, 2011 18:45:33 GMT -5
would we be talking about a real picture or a 3d rendor of an area or what???
chasester
|
|
|
Post by Windecker on Jan 22, 2011 22:35:41 GMT -5
Would it matter?
|
|
|
Post by Chasester on Jan 24, 2011 10:17:41 GMT -5
no just wondering ... so you did not have any thing in mind i figure than A couple questions?? Would the mapper be required to include a particular map type such as ctf capture etc. or would it be more of an artistic map? If this is a "Playable map" (aka not artistic) would the mapper have to lay ents such as spawns pick-ups etc? How close are requiring one to stay to this picture? Is the picture going to be of a particular area say an medieval house with some background and a particular lighting and the bulk of the mapping is up to the mapper? So now to rating, assuming that this is a "playable map" again, what is are we judging on mod and layout? Or just the artistic element? Or do we weight one over the other? some things to think about chasester
|
|
|
Post by Windecker on Jan 24, 2011 18:40:09 GMT -5
Hmm. I think my picture idea is a bad idea. What i'd like to see is people making maps in their own way, but still having some common baseline. ( you NEED to use THIS cube in your map ) The idea of the image would be to supply a baseline for theme, more or less. Everything else would be free game. I have an issue of always thinking about appearance and not layout. This next one could have to do with both, or perhaps just layout. It could be 'make a playable map themed like this' kind of thing. If it where such a contest, it could last about 35 days. Or.. we could scrap that idea, and supply a texture pack for everybody to use. It would need to be a relatively complete pack though... and they would need to build with that. ( they could make a few textures based off ones supplied if necessary ) All in all.. I don't know. Somebody is bound to throw out an idea we all like eventually.
|
|
|
Post by Chasester on Jan 24, 2011 19:09:33 GMT -5
The biggest problem i have with the last contest was that we had 3 - 4 good maps with an exactly replicated layout. All the maps were decant and could (and probley will) make it into the next map pack. The only problem is that the maps are the same, no one can include all of these maps into the same release due to the repetition of layout, and the absents of variance. Hence rendering the rest of the maps useless.
So i like this idea better because it may cause more difficulty but also may include greater variety in layout and in style. The problem still lies in the fact that we will more than likely have good maps with bad layout or bad maps with good layout, or just strait bad maps.
So I guess we are looking for a solution with a greater ability in diversity and variety but still giving some of the more artistic mappers a stern guild line that they can follow, which still creates diversity from other contestants.
|
|