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Post by rakib1 on Feb 15, 2024 5:35:16 GMT -5
Use built-in tools to run and debug in UE4. This may include setting breakpoints, monitoring variables, and fixing errors in your code or Blueprint scripts. Don't forget to also use real user testing to get feedback from players and identify potential problems with the mechanics and functionality of the game. Preparing the game for publication and distribution Test the game to make sure it works well. Read the UE4 licensing requirements and make sure your game meets them. Create or sign in to your Epic Games Belize Phone Number List Store account (if you plan to use that platform for publishing). In UE4, set project settings such as game name, icons, version and other details that will be displayed when publishing. you want to publish the game (for example, Windows, macOS, Xbox, PlayStation, etc.) and activate the corresponding modules in UE4. Configure the game build and export for each target platform. Please refer to the Unreal Engine documentation for instructions on this process, as it may vary depending on the platform you choose. Make sure your game complies with the platform's requirements and does not violate copyright or other laws. If you plan to sell a game, determine its price and set up payment mechanisms (for example, using the Epic Games Store). Prepare marketing materials to attract potential players, such as trailers, screenshots, descriptions. Follow the platform or store's instructions to upload and publish your game.
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