|
Post by Chasester on Feb 7, 2011 18:19:35 GMT -5
CFG idea prosed by drekow:
The idea would be to have a based cfg of textures/models that the creator could create from to create a map. These textures would be a texture pack or potray a general theme.
|
|
|
Post by Suicizer on Nov 28, 2011 10:31:21 GMT -5
It would be a pretty nice idea, as people are restricted to textures (with their shaders settings but also the textures which been rendered on materials), fog, clouds and skybox only.
1 Problem with this is, that config-file shouldn't be made just in 5 minutes by copy-pasting already existing config-files like the "package.cfg" in the lunaran folder. Shader-settings should be pretty different from the original settings, as well as the fog in the air but also in materials and on the skybox. Someone should really put some time in this before representing some config-file...
|
|
|
Post by Drekow on Dec 28, 2011 14:41:11 GMT -5
Of course i like the idea, an example of a nice config is the one of core_transfer. I think we can start with it and no restriction on the map size/tipe. To make a more interesting challange we should have to use the all the bases that have an alias in the .cfg and use this name as theme to follow.
|
|
|
Post by Suicizer on Dec 30, 2011 14:28:34 GMT -5
"To make a more interesting challange we should have to use the all the bases that have an alias in the .cfg and use this name as theme to follow."
Wut?
|
|